Decent game destroyed by monetization scheme
The game itself is actually pretty good, with decent graphics and lots of variation. However the business model Square Enix have chosen to monetize on the title is absolutely horrible.
Midway through the first world the difficulty spikes noticeable, making it necessary to use items that boost whatever it is the current stage wants you to collect. Initially these items can be bought using coins of which you collect plenty in the game, but halfway through the upgrade paths the cost switches to the second in-game currency, gems. Of these you will find barely any on your runs, usually zero to one per. Just a basic level one outfit however costs 80+ gems to acquire, and subsequently more and more gems to upgrade, which means Square really wants you to spend money, and a lot of it.
Add to that a janky framerate and unrecognized swipes that regularly lead to your death (from which you can revive, of course, for gems), and the game becomes very frustrating very fast.
1/5 - Do not waste your time with this
njStryfe about
Lara Croft: Relic Run, v1.7